per
Veteran Member
I'm doing a school project (history) about "The North-American video-game crash of 1983" (as most peope like to call it). Since I wasn't born before '92 and have grown up in Europe, I have no knowledge about what actually happened through personal experience. Because of this, I'll try to read all documents I can find about it.
After reading quite a lot on the internet, I seem to have gotten the following facts:
1970's:
1980-81:
1982:
1983:
1984:
---The crash itself ends here---
1985:
1986:
It is to note that in Europe, console games wasn't common before the NES came around. Pong-clones were known and sold quite some units, but as of I understand, most people went directly to home-computers like the Commodore PET or later VIC-20 / C64.
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As you see, the major cause of the crash was a market flooded with games, often crappy games. In addition, there was this price-war started by Commodore. Wenether this price war had too much infuence on the crash or not, I'm not sure. Many sites I have seen doesn't state the price-war at all, and the section about it has been removed from the Wikipedia article about the crash. That's why I am quite unsure aobut how big factor the price-war actuslly had on the crash.
However, my main questions for those of you that was born before the crash, and lived in North-America at that time; are:
After reading quite a lot on the internet, I seem to have gotten the following facts:
1970's:
- The birth of console games, home computers, and the general 4th generation computers.
- TI throwing Commodore out of the calculator market, and Commodore almost goes bankrupt.
- The market for console games is quite small.
- Arcade machines gets quite common and popular.
1980-81:
- The market for video-games is getting bigger.
- Most games released are ports of popular Arcade games (like "Space Invaders").
- Atari is gaining popularity with their "Atari 2600".
- Atari is the leading company in the market.
1982:
- Atari anounces that they'll release an Atari-2600 port of the popular game "pac-man".
- There is an ongoing boom-time in the console-market, and demands for consoles goes up because of popularity.
- There is a similar boom-time for the Arcade-market and home-computer market.
- Atari steps in the salad by over-estimating the sales of "Pac-man"; making 12 million of cartridges with only a proptotype (even only 10 million Atari 2600's were sold at that time). Some million people buys the game and many of them gets dissapointed and tries to return it.
- Numbers of different consoles appears from companies created overnigth.
- Numbers of games appears from even more companies created overnigth.
- The market is flooded with games and consoles.
- Atari buys the rigths to make a game based on the popular movie "E.T.", and they want it done untill the Christ-mass sale (giving the development team just a few weeks to complete the game). The game gets ready in time, and Atari estimates high sales and makes quite a lot of cartridges. The game actually sells quite well in the start, but not as much as people expected.
1983:
- Lower-than-expected sales of the Christ-mass made the Atari-executives dump their stock on their Parent-company; Warner Communication.
- Stores are having problems selling games, and they reduces the price by sometimes more than 98%.
- The discounted games prevents expensive games to sell well, and as time goes by, most games arriving are rushed and of very poor quality.
- Commodore asks for a price-war in the Home-computer market, and TI responds. A lot of other home-computer makers follows, but not Apple. This price war spread quicly into the struggeling video-game market and more or less wiped it out. In the end, Commodore won, and dominaded the home-computer market for years. Jack Tramiel of Commodore migth have done this personally to get a revenge on TI after their actions in the 1970's (see above), but this is not confirmed yet.
- Some of the biggest video-game makers instantly quitted the market.
- The console-market is dead, nothing new is being produced and shops are struggeling selling what they have since many people tend to buy Commodore 64s instead. Most stores reffer to consoles as a "fad" that had passed.
1984:
- Companies that went to sell games for the C64 is doing good, as Commodore had a boom-time after winning the price-war.
- Console-stuff was still at sale in the stores, but almost nothing new was released. At this time customers could actually start to realize something was wrong in the console-market.
---The crash itself ends here---
1985:
- Nintendo tries in late 1985 to carefully occupy the abadonned market by releasing a console without defining it a "console". "console" was renamed to "entertainement system", "cartridge" was renamed to "control deck", you mounted the cartridges in a different way, and they shipped a toy-robot with it in the start. This made it seem more like a toy or an "utility" than a game console. All games developed for it had to be approved, and one company could not make more than 5 games per year.
1986:
- Nintendo proves that there still is a market and gains popularity, more stores starts to trust them, and the industry is reborn with Nintendo as the leading company.
It is to note that in Europe, console games wasn't common before the NES came around. Pong-clones were known and sold quite some units, but as of I understand, most people went directly to home-computers like the Commodore PET or later VIC-20 / C64.
----------
As you see, the major cause of the crash was a market flooded with games, often crappy games. In addition, there was this price-war started by Commodore. Wenether this price war had too much infuence on the crash or not, I'm not sure. Many sites I have seen doesn't state the price-war at all, and the section about it has been removed from the Wikipedia article about the crash. That's why I am quite unsure aobut how big factor the price-war actuslly had on the crash.
However, my main questions for those of you that was born before the crash, and lived in North-America at that time; are:
- In what degree have I gotten this rigth?
- Is there anything I have missed, or is there anything I have gotten wrong?
- What document/book/article would you suggest that gives a clear, preferable complete, and factual explanation of this?