GoldenEagle
New Member
- Joined
- Nov 19, 2013
- Messages
- 2
Hi all,
I'm kickin' it old school and had a question. With the 5.25" floppies, was (or is) it possible to format one side of the floppy to one system and the other side to a different system? In other words, could you have an Apple II game on one side and a C64/TI-99/TRS-80 game on the other side? It's not obvious to me how the formatting process on one side would impact the other. (I think the Apple and C64 both used GCR encoding...not sure if that matters.)
Also, I was reading about Bill Budge's early efforts, like Pinball Construction Set, and how he developed for the "Apple II". There were several Apple II models, and they seemed vastly different to me at the time in terms of speed and polish. From a developer standpoint, was it all the same? If you wrote a commercial program in assembly, did it matter if it was run on a IIe or II+ or plain old II? I'm amazed anything with significant graphics ran on the original II, but maybe I'm underestimating it. Budge was a maestro of Apple II graphics -- I'm just surprised he and other didn't need to set a II+ as a minimum requirement. (I think the number of colors changed at one point, which would seem to affect game code.)
Cheers,
Joe
I'm kickin' it old school and had a question. With the 5.25" floppies, was (or is) it possible to format one side of the floppy to one system and the other side to a different system? In other words, could you have an Apple II game on one side and a C64/TI-99/TRS-80 game on the other side? It's not obvious to me how the formatting process on one side would impact the other. (I think the Apple and C64 both used GCR encoding...not sure if that matters.)
Also, I was reading about Bill Budge's early efforts, like Pinball Construction Set, and how he developed for the "Apple II". There were several Apple II models, and they seemed vastly different to me at the time in terms of speed and polish. From a developer standpoint, was it all the same? If you wrote a commercial program in assembly, did it matter if it was run on a IIe or II+ or plain old II? I'm amazed anything with significant graphics ran on the original II, but maybe I'm underestimating it. Budge was a maestro of Apple II graphics -- I'm just surprised he and other didn't need to set a II+ as a minimum requirement. (I think the number of colors changed at one point, which would seem to affect game code.)
Cheers,
Joe