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  1. M

    Sega System 16 and color in games.

    Does anyone know why Sega System 16 arcade games have such strange color, or rather, value choices? Almost every one of them looks washed out and bland. Games with saturated colors look better, but anything with more muted tones just looks washed out and gray...
  2. M

    Bitmap and playfield encoding -- what I've been working on.

    Ouch, yeah... Just tried Dosbox's Hercules emulation with Qbasic. Not very useful attribute combinations indeed. Also, Dosbox only shows black, grey, white and the blinks. Pretty nasty having to consider both emulators and real hardware, at least if one is intending to have an audience. :) I...
  3. M

    MagiDuck, a DOS / CGA text mode game project

    Hi! I thought I'd share this little project I've been working on in QuickBasic 7.1 PDS and Assembly language. It's a simple platform game running in 40x25 CGA text mode, tweaked to show 50 rows of half height glyphs. Combined with using the ASCII 222 it gives the game a resolution of 80x50...
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