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A tiny text adventure programming challenge

Erik

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Taken from usenet (various groups):

"The 1st Annual 1 to 2K Classic Text Adventure Competition"

Website: http://panks.freeshell.org/advcomp.html

Is it possible to write a text adventure in under 2K of RAM? Some people
have tried, and some have succeeded.

I would like to officially announce the formation of The 1st Annual 1 to
2K Classic Text Adventure Competition. I will be accepting BASIC, C/C++, Fortran and Assembly language submissions for 1 to 2K text adventures written for the following computing platforms: Commodore
64/128/+4/Vic-20/PET, TI 99/4A, IBM PC/PCJr, Atari 400/800, Apple II/IIe, Sinclair, TRS-80, Color Computer, Acorn, Tomy Tutor, Linux, Mac and Windows/DOS.

Please submit your 1 to 2K adventure games to me, source code format only. The competition officially begins on June 28, 2004, and runs through
September 29, 2004. I will post all submissions, regardless of when they
were submitted, and then review them and post grades on this page on
October 7th. Good luck! =)

Sincerely,

Paul Allen Panks
dunric@gmail.com

-- panks@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org

Please let me know if you enter! I'd love to play some of these gams.

Erik
 
Re: A tiny text adventure programming challenge

"Erik" wrote :

> Taken from usenet (various groups):

> "Paul Allen Panks"

> Please let me know if you enter! I'd
> love to play some of these gams.

Oh what?!?

Looks like this is payback for all the things
I said about text adventures. WHY?!?

Paul Allen Panks, why are you doing this
(just to annoy me!).

Maybe I should hold a Turbo Pascal
only mini-arcade game contest for CP/M!
;-)

Cheers,
CP/M User.
 
I'd believe only Paul himself entered the compo. He is still around, in particular in comp.sys.cbm with his various adventure games.
 
The new URL: http://www.geocities.com/dunric/advcomp.html

It turns out the 2004 compo ended up with six entries including Paul's own. The 2005 compo was closed on September 15th with two entries. Based on the choice of platforms, it seems adventure games mainly attract Windows users, or maybe it is because there are Z-code interpreters and alike easily available.
 
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