Frenkel
Member
- Joined
- Jan 1, 2022
- Messages
- 46
K1n9_Duk3 has recreated the Keen 4-6 source code. It's possible to create executables that are byte for byte 100% identical to the Keen 4 v1.4 EGA and CGA executables.
I've been working on a Tandy 320x200 16 color version. It's based on the CGA code and the EGA graphics.
Watch some gameplay footage or listen to the Tandy 3 Voice soundtrack on YouTube.
And download the game and source code from GitHub.
You need to provide your own copy of GAMEMAPS.CK4 from Commander Keen 4 CGA or EGA v1.4 to play this game.
I had to replace the Huffman compression by ZX0 compression to make it fit on a 720 KB floppy disk.
You can press Backspace to disable the score box to make the game faster, just like in Bio Menace.
BTW, I've only tested this in DOSBox with machine set to tandy and in PCem, not on a real Tandy 1000 computer.
To make it work in PCem emulating a Tandy 1000 with 640 KB of RAM or less, you need to run ADJMEM -16 before running the game.
I've been working on a Tandy 320x200 16 color version. It's based on the CGA code and the EGA graphics.
Watch some gameplay footage or listen to the Tandy 3 Voice soundtrack on YouTube.
And download the game and source code from GitHub.
You need to provide your own copy of GAMEMAPS.CK4 from Commander Keen 4 CGA or EGA v1.4 to play this game.
I had to replace the Huffman compression by ZX0 compression to make it fit on a 720 KB floppy disk.
You can press Backspace to disable the score box to make the game faster, just like in Bio Menace.
BTW, I've only tested this in DOSBox with machine set to tandy and in PCem, not on a real Tandy 1000 computer.
To make it work in PCem emulating a Tandy 1000 with 640 KB of RAM or less, you need to run ADJMEM -16 before running the game.