Tiberian Fiend
Veteran Member
Not sure how many here follow E3, but Star Wars 1313 had an amazing showing. Given another 10 years or so, we might have truly photo-realistic games on our personal computers.
Not sure how many here follow E3, but Star Wars 1313 had an amazing showing. Given another 10 years or so, we might have truly photo-realistic games on our personal computers.
It seems as if the more CGI in a film, the worse the acting. I suppose the tradeoff is paying a good actor and director to do a good job or to squander the cash on fancy graphics.
Despite the flashiness in the graphics, the "uncanny valley" is still there in regards to people's faces. The most realistic the look, the more repulsed we are by the "actors".
There's a lot of computer-generated stuff out there now. And still, for the computer-generated replacements for cartoon animated films.. what I don't understand is why hand-animated cartoon movies can (when they want to) handle things like gravity, inertia, and walking in a much more natural manner than any computer-animated film I've seen to date.
It's laziness, pure and simple, is what it is. If they modelled movement and inertia in an even halfway realistic way, you'd have to be looking to catch the problems with it. Instead they take shortcuts that require less planning and work, and the more power they pump into it the more obvious it becomes.Yes, the eyes are still wrong.
When it comes to movement, at first they move slowly, almost carefully.. as if the animators are worried about a "wrong" move. And still the errors are there, inertia and gravity isn't handled correctly. And as soon as the shooting starts it's all back to 198x, all realism goes out the window as far as movement is concerned.
There's a lot of computer-generated stuff out there now. And still, for the computer-generated replacements for cartoon animated films.. what I don't understand is why hand-animated cartoon movies can (when they want to) handle things like gravity, inertia, and walking in a much more natural manner than any computer-animated film I've seen to date.
Like when Wile E. Coyote runs off the edge of a cliff and doesn't fall until he notices he's run off the edge of a cliff?