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Game Gear developer unit

PixelTheCat

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Many years ago I was at a Sega Saturn developers' conference, and scored a closeout Game Gear unit with an add-on board that outputs composite video (and possibly has other functions?). I don't have any documentation on it, but was unearthing my collection to rehome them, and figured I'd at least put up some pictures. The cable I have that came with appear to be just composite video/audio out.
 

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315-5242 is the palette ASIC that they used on the System C arcade board, which is itself more or less an expansion of the limited palette on the Genesis. Neat.
 
I wonder if this was for retail or demo installations where you had the game gear securely bolted to a flexible arm for the player to use like a normal Game Gear, but an extra board to output video to an external monitor in the display case.
I've heard of external monitor adapters for the Game Gear but normally it's much newer kits that are part of the OLED conversion.
 
It was common in console design to produce modified consoles specifically for gaming magazines and press to use for capturing high quality screenshots for their content. For instance, Nintendo produced a single RGB version of the Famicom (NES) in the form of a collaboration with Sharp. There's a TV model that has a Famicom board built in and pipes the video out over internal RGB connections straight to the TV, hands down the clearest picture you can probably get from real Famicom hardware. While not targeting magazines exclusively, this system was incredibly popular as you could get crisp screencaps without CVBS interference or many color problems (NES was particularly troublesome with colors as stock PPUs literally generate NTSC or PAL, there's no real RGB going on in there).

Anywho, as time went on this became more of a formal thing, with Nintendo (really Intelligent Systems) for instance making the IS-AGB-CAPTURE as a video breakout system to take high-quality GameBoy Advance screencaps.

Of course just speculation, there are some general Game Gear dev hardware details here: https://www.retroreversing.com/sega-game-gear-devkit

Indeed there is even a unit listed as being designed for the purposes I've described, but it looks like a dedicated board rather than a modified stock console. Considering it's a Sega module I assume it's not just something someone hacked together with off-the-shelf parts. Do you know anything of the unit's providence before you got ahold of it? It's still possible it was a later unit made for this, non-production hardware tends to look very "industrial" in the earlier lifetime of consoles but then they start making stuff using the stock molds and form factors as time goes on. For instance compare a "NPDP-GDEV" or "AMC DDH" to the later "NR Reader" and even "NPDP Reader" that Nintendo shipped for GameCube dev and QA. The former are large computer-like boxes, the latter look identical to or very close to the GameCube you buy at the store.
 
It was common in console design to produce modified consoles specifically for gaming magazines and press to use for capturing high quality screenshots for their content. For instance, Nintendo produced a single RGB version of the Famicom (NES) in the form of a collaboration with Sharp. There's a TV model that has a Famicom board built in and pipes the video out over internal RGB connections straight to the TV, hands down the clearest picture you can probably get from real Famicom hardware. While not targeting magazines exclusively, this system was incredibly popular as you could get crisp screencaps without CVBS interference or many color problems (NES was particularly troublesome with colors as stock PPUs literally generate NTSC or PAL, there's no real RGB going on in there).

Anywho, as time went on this became more of a formal thing, with Nintendo (really Intelligent Systems) for instance making the IS-AGB-CAPTURE as a video breakout system to take high-quality GameBoy Advance screencaps.

Of course just speculation, there are some general Game Gear dev hardware details here: https://www.retroreversing.com/sega-game-gear-devkit

Indeed there is even a unit listed as being designed for the purposes I've described, but it looks like a dedicated board rather than a modified stock console. Considering it's a Sega module I assume it's not just something someone hacked together with off-the-shelf parts. Do you know anything of the unit's providence before you got ahold of it? It's still possible it was a later unit made for this, non-production hardware tends to look very "industrial" in the earlier lifetime of consoles but then they start making stuff using the stock molds and form factors as time goes on. For instance compare a "NPDP-GDEV" or "AMC DDH" to the later "NR Reader" and even "NPDP Reader" that Nintendo shipped for GameCube dev and QA. The former are large computer-like boxes, the latter look identical to or very close to the GameCube you buy at the store.

I received it from Sega staff at a Saturn developers' conference in the last 1990s, so no doubt its . I worked for Intel at the time in a group that was developed some 2D game engines for the first DirectX (Intel RDX) as well as helped Sega port Sonic the Hedgehog CD to the Pentium; we also did the graphics code for the Virtua Fighter port; it was in this context I got to go to said conference. Sadly I must've tossed the documents from that conference in one of the many cubicle moves or when I quit.

I'll have to see what hardware I have left over. I do have one of these in a box in the garage: https://www.idsa.org/awards-recognition/idea/idea-gallery/at-home-neuromotor-test-device/ I did all the system software for this one.
 
Sonic CD's PC port is an interesting one. I remember a forum bud on another forum was doing a disassembly of it and it looked like chunks had been straight up transliterated directly from 68k assembly to x86 assembly, no C sitting between them.
 
Yeah it was some chitchat on Sonic Retro years ago, can't remember who was doing the deep dive on the PC code, most of it was over IRC, we were comparing notes from our disassemblies (as I had done a lot of Sonic CD 68k disassembly work in the past).
 
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