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Game oriented programming for Atari ST/E - Atari Game Tools

masteries

Experienced Member
Joined
Oct 28, 2018
Messages
58
Location
Madrid, Spain, Europe

Atari Game Tools​


This is a small collection of tools and code aimed at rapid prototyping of Atari ST/E games.

  • 50hz 2D game engine, designed to help develop/test game ideas very quickly
  • full engine source + demos + examples + tutorials (all as source)
  • fast enough to outperform many old commercial releases
  • game level components can be in C/C++, low level components are 68k
  • tools for preparing & extracting art assets & palettes
  • supports gcc4.6-mint, gcc6.2-brownelf, gcc7.1-brownerelf with MiNTLib or 'minimal' linking options




Official videos:








A new game using the AGT engine:


Metal Slug port download: https://www.gp32spain.com/foros/attachment.php?attachmentid=54942&d=1647869522

nogpad.prg , keyboard control executable: W,A,S,D B,N,M
mslug.prg , 3 button gamepad oriented executable
 
The samples and the Metal Slug port, as you say, look far better than most of the ST games of the 80s/90s. This demonstrates, one more time, that a good tool and a good optimized library can provide spectacular results. These samples make the ST have little to envy to other gaming platforms of the time. Thanks for sharing it!
 
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