Strange question I know - but I imagine there were some solutions. I've started thinking about porting the Relic VM - a long term project to the PDP 11, and although it can work headless - ie just with a terminal output - it would be nice to add some graphics, Relic is a game engine after all.
Now a lot of games can get by with just simple vector graphics, and relic has a few examples of this - e.g. maze runner, asteroids, etc. These might be doable with something like the Kitty terminal (which supports graphics). Maze runner doesnt actually animiate its more of a move and redraw type engine - so the graphic requirements are low.
I'm just wondering what other options are available?
Incidently the VM is tiny so very doable on a PDP 11.
Now a lot of games can get by with just simple vector graphics, and relic has a few examples of this - e.g. maze runner, asteroids, etc. These might be doable with something like the Kitty terminal (which supports graphics). Maze runner doesnt actually animiate its more of a move and redraw type engine - so the graphic requirements are low.
I'm just wondering what other options are available?
Incidently the VM is tiny so very doable on a PDP 11.
