sqpat
Veteran Member
OK, I had some time to get a 12 mhz v20 juko ST board running. The game actually ran on just ~580 kb free fine so I didnt even need to bother with UMB or EMS shenanigans.

Recording here, to be honest the performance is still a lot worse than I thought it would be. I'll hack around the renderer and make it faster just for my own amusement, but its going to be like 10-20% faster at best, maybe it needs 3-4x at least though. Seems to be about 3fps at 12 mhz.
This was just 640k... I think load times would be faster with EMS, maybe not ingame fps though. The game seems to disproportionately be weighed down by the physics code rather than renderer code, and I think it's true the wolf3d engine suffers for not having BSP implemented.

Recording here, to be honest the performance is still a lot worse than I thought it would be. I'll hack around the renderer and make it faster just for my own amusement, but its going to be like 10-20% faster at best, maybe it needs 3-4x at least though. Seems to be about 3fps at 12 mhz.
This was just 640k... I think load times would be faster with EMS, maybe not ingame fps though. The game seems to disproportionately be weighed down by the physics code rather than renderer code, and I think it's true the wolf3d engine suffers for not having BSP implemented.