Floppies_only
Veteran Member
Gang,
How many of us remember "Space War"? It might have been the first shoot-em-up computer game, written in, I think, the sixties. In the seventies there was a really cool arcade game with awesome sound. Here is a link to a Java version of the game:
http://spacewar.oversigma.com/
I have had this program for an IBM 5150 and it's 8088 CPU. But I think that the problem was that that version (published in Byte - check your local library) was written for the 8085 running at a much slower speed. You can play against the computer but it wins every time in about one second. I mean, you've barely figured out where your ship is and the computer has fired three shots at you.
I was just wondering, is there anybody who would be interested in slowing this game down for the IBM PC? Perhaps making the delay factor user-selectable, so that it could run on any PC by using the machine language equivilent of a for-next loop?
Another idea that I thought would be really neat would be to make it so that two players could play via modem or via the internet. Although that sounds hard by comparison.
Anybody interested in making this happen?
I have Borland's assembler on 360k disks and a couple of books that have a link to an assembly language "environment". I think that's what he called it - it is a program to make the process of writing code easier.
Thanks,
Sean
How many of us remember "Space War"? It might have been the first shoot-em-up computer game, written in, I think, the sixties. In the seventies there was a really cool arcade game with awesome sound. Here is a link to a Java version of the game:
http://spacewar.oversigma.com/
I have had this program for an IBM 5150 and it's 8088 CPU. But I think that the problem was that that version (published in Byte - check your local library) was written for the 8085 running at a much slower speed. You can play against the computer but it wins every time in about one second. I mean, you've barely figured out where your ship is and the computer has fired three shots at you.
I was just wondering, is there anybody who would be interested in slowing this game down for the IBM PC? Perhaps making the delay factor user-selectable, so that it could run on any PC by using the machine language equivilent of a for-next loop?
Another idea that I thought would be really neat would be to make it so that two players could play via modem or via the internet. Although that sounds hard by comparison.
Anybody interested in making this happen?
I have Borland's assembler on 360k disks and a couple of books that have a link to an assembly language "environment". I think that's what he called it - it is a program to make the process of writing code easier.
Thanks,
Sean