rorypoole
Veteran Member
I need info on the Commodore High Resolution Graphic board for the commodore 8032 with a resolution of 512x512 pixels, or any other high rez graphics board for use with the commodore crt, a schematic would be great
I have another HSG board on the way. I don't know if it's the 512x256 or 512x512 version. Anyway, I should be updating my site shortly after it arrives.
I am not aware of actual Commodore HSG schematics, but I can provide higher resolution photos and/or create a parts list for you. There is the link above to some schematics of another board using the same chip, so perhaps you can adapt it.
If you're recreating the boards you might be able to reduce the parts count by substituting newer higher capacity ram chips.
Steve
I'll be darned, the CBM I had access to in Gymnasium had one of these( And everyone thought I was crazy talking about hi-res graphics on a CBM). Do you guys have an active link to schematics, block diagram, anything ? If this is a refresh, I'd actually scrap the RAM, and see if can't be done in a single chip.
patscc
yes I want to recreate the boards, but my electronics skills are probably not up to adapting the other schematics, and high resolution photos and part list would be great, and I have a few 100 64k dram chips that could be useful
where are you getting your HSG boards, I have been looking? if I could buy or borrow a broken HSG I could probably drew out the schematics and copy it, I would probably have to take all the ICs off
can you also have photos of the bottom of the boards as if I am very very lucky I could copy the HSG prototype board,
Both HSG boards came from eBay. The first board I got came inside an 8032-SK machine a few years ago. The auction listing had no indications that the board was inside, however if you looked closely you could read the startup message on the screen. Luckily that 8032-SK had modified roms to autostart the BASIC extensions (you can find these posted on my site). I took a chance when bidding because, at the time, I didn't know alot about those boards. I was looking for an "SK" machine at the time so I considered the HSG a bonus. The second board was from an auction last month. It was an 8296 machine with the HSG board installed and was described in the listing. The strange thing about the auction was that the keyboard was from a CBM-II machine. It didn't bother me because I have a spare 8296 keyboard and I was looking for a CBM-II keyboard as well. Win, Win! ;-) From the picture it appears this board MIGHT be the 512x512 version but I can't be positive. In any case I've been lucky. You have to keep an eye out for these things on ebay, and just be patient. Many times the sellers don't know what they have. I've seen one or two other PET machines (mostly 8032-SK) with HSG boards on ebay, so you never know...
I started making a parts list. I could read most of the chip numbers from pictures I've taken, but one was hidden behind the XTAL, so I will have to dig out the board again to take a look. There are 40 IC's, of which 16 are RAM, one is the main chip, and one EPROM. That leaves 22 regular TTL chips. It won't be easy to reverse engineer that board, and I'm doubtful that real commodore schematics will be found.
I still believe that the easiest way to get bitmapped graphics on the PET would be to interface the C128 VDC chip. That chip only requires two ram chips, one ttl chip, and some misc components. Add maybe one or two chips for address decoding and you're set. You can adapt the C128 kernal routines to write to it, and perhaps port BASIC8 for the graphics routines. If you dont want to go that route there are a few other 1980's era chips you could use, including the 6845 like in the pet itself. This is the chip that, after all, is at the heart of the IBM CGA standard. There is the NS405 chip as used in the Atari XEP 80 column adapter (schematics are available) or the V9938/58 series chips as used in the MSX computers. You could even use one of several modern video projects based on PIC/CPLD/FPGA chips, and even a VGA card with a serial interface. Lots of fun ;-)
Steve