GiGaBiTe
Veteran Member
Quake runs decently up to 360x240. A timedemo of demo1.dem shows 17.5 fps.
Duke 3D runs respectably in 640x480, but it does have the transparency slowdown bug due to the Cirrus Logic video chip having broken VESA modes. There were a bunch of cards back in the day that had broken VESA modes and had trouble in DOS games. My first gaming machine in 1997 had a Matrox G200 which had terrible problems with Duke3D and transparent textures.
I did have to pull that giant ISA combo card out of the system because it was causing IRQ and DMA conflicts with everything. The PS/2 ports and COM1 wouldn't work with it installed. The only two things it had on it were a cheap modem and an Analog Devices sound chip.
I figured you'd probably not use the modem so I put in an AWE64 and a PCI NIC instead. I also tossed in a PCI USB card but it's also causing IRQ conflicts and I'll probably have to remove it.
Duke 3D runs respectably in 640x480, but it does have the transparency slowdown bug due to the Cirrus Logic video chip having broken VESA modes. There were a bunch of cards back in the day that had broken VESA modes and had trouble in DOS games. My first gaming machine in 1997 had a Matrox G200 which had terrible problems with Duke3D and transparent textures.
I did have to pull that giant ISA combo card out of the system because it was causing IRQ and DMA conflicts with everything. The PS/2 ports and COM1 wouldn't work with it installed. The only two things it had on it were a cheap modem and an Analog Devices sound chip.
I figured you'd probably not use the modem so I put in an AWE64 and a PCI NIC instead. I also tossed in a PCI USB card but it's also causing IRQ conflicts and I'll probably have to remove it.