Does anyone know why Sega System 16 arcade games have such strange color, or rather, value choices? Almost every one of them looks washed out and bland. Games with saturated colors look better, but anything with more muted tones just looks washed out and gray.
http://www.system16.com/hardware.php?id=700
The games seem to use color values from 50% to 100%, but anything below that is a rare occurrence. Then there seems to be one pure black used in the palettes, making the washed out tones stand out even more.
The system specs don't really explain it (http://cgfm2.emuviews.com/txt/s16tech.txt):
- 4096 colors
- Backgrounds use 8x8 tiles, with 7 colors per tile from 128 different palettes.
- Sprites can have 14 colors, from 64 different palettes.
My guesses so far are:
- Sega's artists thought it looked good.
- The artists didn't have a proper workstation to intuitively create tiled graphics with palettes changing often, due to the unfortunate 7 color limit per tile. The games seem to avoid changing palettes as much as possible, to the point where one layer seems to only use one palette.
- The arcade displays had some screwed up gamma settings.
http://www.system16.com/hardware.php?id=700
The games seem to use color values from 50% to 100%, but anything below that is a rare occurrence. Then there seems to be one pure black used in the palettes, making the washed out tones stand out even more.
The system specs don't really explain it (http://cgfm2.emuviews.com/txt/s16tech.txt):
- 4096 colors
- Backgrounds use 8x8 tiles, with 7 colors per tile from 128 different palettes.
- Sprites can have 14 colors, from 64 different palettes.
My guesses so far are:
- Sega's artists thought it looked good.
- The artists didn't have a proper workstation to intuitively create tiled graphics with palettes changing often, due to the unfortunate 7 color limit per tile. The games seem to avoid changing palettes as much as possible, to the point where one layer seems to only use one palette.
- The arcade displays had some screwed up gamma settings.
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