I've put together a proof-of-concept graphical interactive fiction game engine (think OO-Topos, Mindshadow, etc...) using Borland Turbo C 2.01. It's intended to run on an original IBM 5150 with CGA graphics and so far requires roughly 256k RAM. It's also using ASM routines I've written for...
Are there any tried-and-true (and fast) routines available online for Turbo C 2.01 for copying a full 16k buffer to CGA video RAM? Either native C or ASM is fine. Thanks!
First off, apologies for my last thread where I came in guns blazing without a proper introduction. :D
I'm along time developer in the midwest USA who has recently had my love of 8 and 16 bit era computing rekindled by several retro projects and games I've seen on YouTube. I've decided to dive...
Does anyone know of any older libraries that will simplify the loading, decompression, and display of static (non-animated) GIF files in CGA mode 04h (320x200x2 bpp)? I'm specifically targeting the 8088/8086 and I'm not picky about the language - if it can decompress and display images...