tech58761
Experienced Member
When I still had my breadbin 64 and 1541, one of my favorite games was Spindizzy (an isometric puzzle / exploration game).
One side benefit was the built-in fastloader; if I took care to reset the 64 but not the 1541, that fastloader remained in memory.
I didn't have the resources to get one of the hardware solutions, so this was a quick solution for me.
I had always intended to break out the fastloader into its own program, but life, you know...
(I eventually figured out a way to get around the protection and make it so I could just copy the game with a standard file copier, which is another reason I eventually forgot to continue reverse engineering the fastloader)
I recently decided to go through the D64 image and pull out the hex dumps of the main loader application (file "1985" on the image) and the sectors that had machine code on them.
I don't have an easier way to get these back into 65xx assembly, so I am hoping that someone might be interested enough to lend a hand.
One side benefit was the built-in fastloader; if I took care to reset the 64 but not the 1541, that fastloader remained in memory.
I didn't have the resources to get one of the hardware solutions, so this was a quick solution for me.
I had always intended to break out the fastloader into its own program, but life, you know...
(I eventually figured out a way to get around the protection and make it so I could just copy the game with a standard file copier, which is another reason I eventually forgot to continue reverse engineering the fastloader)
I recently decided to go through the D64 image and pull out the hex dumps of the main loader application (file "1985" on the image) and the sectors that had machine code on them.
I don't have an easier way to get these back into 65xx assembly, so I am hoping that someone might be interested enough to lend a hand.