• Please review our updated Terms and Rules here

Game oriented programming for Atari ST/E - Atari Game Tools

masteries

Member
Joined
Oct 28, 2018
Messages
42
Location
Madrid, Spain, Europe

Atari Game Tools​


This is a small collection of tools and code aimed at rapid prototyping of Atari ST/E games.

  • 50hz 2D game engine, designed to help develop/test game ideas very quickly
  • full engine source + demos + examples + tutorials (all as source)
  • fast enough to outperform many old commercial releases
  • game level components can be in C/C++, low level components are 68k
  • tools for preparing & extracting art assets & palettes
  • supports gcc4.6-mint, gcc6.2-brownelf, gcc7.1-brownerelf with MiNTLib or 'minimal' linking options




Official videos:








A new game using the AGT engine:


Metal Slug port download: https://www.gp32spain.com/foros/attachment.php?attachmentid=54942&d=1647869522

nogpad.prg , keyboard control executable: W,A,S,D B,N,M
mslug.prg , 3 button gamepad oriented executable
 

carlos12

Experienced Member
Joined
May 10, 2020
Messages
171
Location
Madrid, Spain
The samples and the Metal Slug port, as you say, look far better than most of the ST games of the 80s/90s. This demonstrates, one more time, that a good tool and a good optimized library can provide spectacular results. These samples make the ST have little to envy to other gaming platforms of the time. Thanks for sharing it!
 
Top