hunterjwizzard
Veteran Member
- Joined
- Mar 21, 2020
- Messages
- 1,422
My favorite old game is Return to Krondor. I play through it at least once a year. I own two boxed copies(1 complete, 1 missing a disk). I have a framed copy of the Krondorian sewer in my hallway.
A big reason why I like the game so much is as soon as I get control of my character the shop system. As soon as the game starts, I can go to a specific shop, sell all my starting gear, and buy much better gear with the money. After that the game becomes a hunt for rare items, some found in random encounters and some only obtainable through specific quests. Even though I've "found" every single item in the game 100 times by now, I still enjoy the journey.
Another game that tickles this specific fancy is Quest For Glory V, though in a different way - the shop in the main town just happens to have actual good items for sale. If you want, you can grind monsters in the early game and get fairly good equipment before you start the main quest. I like this sort of thing a lot.
And then there's my old standby the Might and Magic series, where you always begin in a town and every new area includes a new town with new shops.
Obviously the best gear in all these games is found through adventuring, but for me the ability to also upgrade my equipment in shops(and to do it early) is a big factor in replayability.
I don't like procedurally-generated, totally pointless to me. I also don't tend to go back and reply games where the only way to get usable loot is adventuring. Its fun and all for the first trip through, but something about the grind/buy/sell cycle really entertains me.
So I'm wondering what other old fantasy RPGs out there meet some of these same things?
A big reason why I like the game so much is as soon as I get control of my character the shop system. As soon as the game starts, I can go to a specific shop, sell all my starting gear, and buy much better gear with the money. After that the game becomes a hunt for rare items, some found in random encounters and some only obtainable through specific quests. Even though I've "found" every single item in the game 100 times by now, I still enjoy the journey.
Another game that tickles this specific fancy is Quest For Glory V, though in a different way - the shop in the main town just happens to have actual good items for sale. If you want, you can grind monsters in the early game and get fairly good equipment before you start the main quest. I like this sort of thing a lot.
And then there's my old standby the Might and Magic series, where you always begin in a town and every new area includes a new town with new shops.
Obviously the best gear in all these games is found through adventuring, but for me the ability to also upgrade my equipment in shops(and to do it early) is a big factor in replayability.
I don't like procedurally-generated, totally pointless to me. I also don't tend to go back and reply games where the only way to get usable loot is adventuring. Its fun and all for the first trip through, but something about the grind/buy/sell cycle really entertains me.
So I'm wondering what other old fantasy RPGs out there meet some of these same things?