PgrAm
Experienced Member
As a follow up to a promise I made here
This is a game for dos that I wrote on a 386.
Some parts of this game such as the keyboard driver were shamelessly copied from "The Black Art of 3D Game Programming" (LaMothe, 1995)
I'm posting the game and the c++ source code all under Zlib license: http://zlib.net/zlib_license.html.
There is also a Turbo C++ project file included too.
WARNING: This game is completely unfinished. I'ts almost unplayable. It suffers from severe flickering on a 25Mhz 386 and runs too fast on a 486.
I welcome any programmers on this forum to offer patches to my code or advice on improvement.
Everything is in a zip file that I made on a modern computer so extract it before copying onto a retro pc.
View attachment vgagm.zip
EDIT:
I completely forgot to tell people what the game was about.
It's a pretty standard spaceship vs aliens kinda game where you scroll through space and shoot as many enemies as possible.
I'll post the game I made on this forum later so anyone can download it.
This is a game for dos that I wrote on a 386.
Some parts of this game such as the keyboard driver were shamelessly copied from "The Black Art of 3D Game Programming" (LaMothe, 1995)
I'm posting the game and the c++ source code all under Zlib license: http://zlib.net/zlib_license.html.
There is also a Turbo C++ project file included too.
WARNING: This game is completely unfinished. I'ts almost unplayable. It suffers from severe flickering on a 25Mhz 386 and runs too fast on a 486.
I welcome any programmers on this forum to offer patches to my code or advice on improvement.
Everything is in a zip file that I made on a modern computer so extract it before copying onto a retro pc.
View attachment vgagm.zip
EDIT:
I completely forgot to tell people what the game was about.
It's a pretty standard spaceship vs aliens kinda game where you scroll through space and shoot as many enemies as possible.
Last edited: