ajrossnz
Member
For many years now, I've always fancied making an open source rogue-like game, but I want it to be multi-player, across the internet. Perhaps as a BBS Door too.
I would have a centralised server that I host, and end users can either be 16-bit MS-DOS users, or Linux users (and probably by inference MacOS, maybe even Windows).
I'm really not much of a programmer, so I wouldn't know where to start. I thought about using C because it's common across all platforms, but I noticed that mTCP uses C++ with a bit of ASM, so that wouldn't be portable, so would I need to come up with my own TCP stack then, rather than using Michael Brutman's TCP stack?
Any thoughts on the approach?
Cheers,
Alistair
I would have a centralised server that I host, and end users can either be 16-bit MS-DOS users, or Linux users (and probably by inference MacOS, maybe even Windows).
I'm really not much of a programmer, so I wouldn't know where to start. I thought about using C because it's common across all platforms, but I noticed that mTCP uses C++ with a bit of ASM, so that wouldn't be portable, so would I need to come up with my own TCP stack then, rather than using Michael Brutman's TCP stack?
Any thoughts on the approach?
Cheers,
Alistair