voidstar78
Veteran Member
Hi! I am putting finishing touches on a new game I've written for the Commodore PET. It started over spring break as a project to see what I could do with CC65 (C compiler for 6502).
www.destinyhunter.org
It is a short game, intentionally, to be a quick "let's show what the PET could do!" tribute. I also avoided any external files, so it could be loaded from tape and work with original 2001's!
Funny thing is, it takes longer to load from TAPE (9 minutes!) than it does to complete the game
I've also added support to the USER-PORT SNES GAMEPAD adapter! (same as used in Attack of the PETSCII Robots), and that does make it a bit more enjoyable (and doesn't stress the keyboard - making it ideal as a presentation game, by being hands free of the keyboard). The C-code (and assembler) to use that gamepad adapter is also available as a separate package (works on C64 also), links at my DH site.
Speaking of C64, I did make a COLORized C64 build of the game as well - but since it doesn't take advantage of the SID and full 64K, and is PETSCII only, most C64 folks might find it rather disappointing. Perhaps in time I'll expand the C64 64K version, but for now it is simply a PET game that happened to easily cross-compile to the C64. My hope is the project might be useful as an educational baseline (I really hope the Commander 16 becomes available someday, and I'm told a new-kind of MiniPET is due out soon!).
I tried to keep the game relaxing, but also somewhat challenging. One little tip that I'm still excited about (just finished it!): the sound when firing an arrow varies based on how much health you have - it's a small thing, but it means you can focus on the combat without diverting your eyes to the health remaining.
My physical PET is a 4016. The game runs in the online PET 2001 emulator (with 32K). If anyone has a physical 2001 (with 32K), I'd be very curious to verify that it actually does run correctly.
Also, does anyone have a PHOTO of the CB2 audio mod? My understanding is this same mod can be applied to the user-port of the C64 - my game uses the CB2 ports in the C64 build, but I haven't been able to verify if that actually works yet (hopefully will next month). Meanwhile, I was hoping to borrow an image of what the mod looks like for the website.
The game PRG and github info are at the site: www.destinyhunter.org
Thank You!
v*
www.destinyhunter.org
It is a short game, intentionally, to be a quick "let's show what the PET could do!" tribute. I also avoided any external files, so it could be loaded from tape and work with original 2001's!
Funny thing is, it takes longer to load from TAPE (9 minutes!) than it does to complete the game
I've also added support to the USER-PORT SNES GAMEPAD adapter! (same as used in Attack of the PETSCII Robots), and that does make it a bit more enjoyable (and doesn't stress the keyboard - making it ideal as a presentation game, by being hands free of the keyboard). The C-code (and assembler) to use that gamepad adapter is also available as a separate package (works on C64 also), links at my DH site.
Speaking of C64, I did make a COLORized C64 build of the game as well - but since it doesn't take advantage of the SID and full 64K, and is PETSCII only, most C64 folks might find it rather disappointing. Perhaps in time I'll expand the C64 64K version, but for now it is simply a PET game that happened to easily cross-compile to the C64. My hope is the project might be useful as an educational baseline (I really hope the Commander 16 becomes available someday, and I'm told a new-kind of MiniPET is due out soon!).
I tried to keep the game relaxing, but also somewhat challenging. One little tip that I'm still excited about (just finished it!): the sound when firing an arrow varies based on how much health you have - it's a small thing, but it means you can focus on the combat without diverting your eyes to the health remaining.
My physical PET is a 4016. The game runs in the online PET 2001 emulator (with 32K). If anyone has a physical 2001 (with 32K), I'd be very curious to verify that it actually does run correctly.
Also, does anyone have a PHOTO of the CB2 audio mod? My understanding is this same mod can be applied to the user-port of the C64 - my game uses the CB2 ports in the C64 build, but I haven't been able to verify if that actually works yet (hopefully will next month). Meanwhile, I was hoping to borrow an image of what the mod looks like for the website.
The game PRG and github info are at the site: www.destinyhunter.org
Thank You!
v*