Bill_Loguidice
Veteran Member
Just be careful with both "Ultimate History..." and "Phoenix" as each contains a wide range of factual errors. Both are good, fun books, but they're both dated and quite a bit of new research has been uncovered since. Neither mentions much of the home computer industry at all, so you'll have to look elsewhere for that.
As for my thoughts on the crash, it's referenced in the Wikipedia entry for it via Armchair Arcade. For my interpretation of the events as both experiencing it first hand and doing additional research over the years, I'd say personal computing's influence on the console side of things has been exaggerated. The Crash affected everything (all aspects of the market: videogame, computer, arcade, etc.), though it was a popular journalistic assumption at the time that it was inevitable that computers would replace videogame consoles simply because the former did more and, particularly with Commodore's aggressive price drops, the price points weren't that far apart. The reality was it was too many companies trying to get a piece of the pie with too much mediocre product for the fledgling market to support. To add to that, there weren't the equivalents of Sony, Microsoft and Nintendo in the race to financially weather the downturn. If Coleco had a stronger base, it could have easily survived the crash with the ColecoVision, and Mattel the same with the Intellivision, particularly if they stopped diverting their resources to their doomed computing ventures. The Intellivision in particular never stopped being sold right into the very late 80's, though of course under two more IP owners.
The bottom line, consumers didn't want to stop playing videogames, and that was proven by the slow, but amazingly successful rise of the NES. The behind-the-scenes stuff was just a mess. Anyway, I could go on, but I won't...
As for my thoughts on the crash, it's referenced in the Wikipedia entry for it via Armchair Arcade. For my interpretation of the events as both experiencing it first hand and doing additional research over the years, I'd say personal computing's influence on the console side of things has been exaggerated. The Crash affected everything (all aspects of the market: videogame, computer, arcade, etc.), though it was a popular journalistic assumption at the time that it was inevitable that computers would replace videogame consoles simply because the former did more and, particularly with Commodore's aggressive price drops, the price points weren't that far apart. The reality was it was too many companies trying to get a piece of the pie with too much mediocre product for the fledgling market to support. To add to that, there weren't the equivalents of Sony, Microsoft and Nintendo in the race to financially weather the downturn. If Coleco had a stronger base, it could have easily survived the crash with the ColecoVision, and Mattel the same with the Intellivision, particularly if they stopped diverting their resources to their doomed computing ventures. The Intellivision in particular never stopped being sold right into the very late 80's, though of course under two more IP owners.
The bottom line, consumers didn't want to stop playing videogames, and that was proven by the slow, but amazingly successful rise of the NES. The behind-the-scenes stuff was just a mess. Anyway, I could go on, but I won't...