Mister_Alex
Experienced Member
- Joined
- Sep 1, 2011
- Messages
- 58
I'm able to make a rectangle 'shoot' bullets, so a space-shooter type game seeks like a decent project. Of course, there's no way lo-res Applesoft can be used to make something along the lines of Galaga, but it would be fun just to shoot at 'something'.
To keep track of enemies, I think I need to use arrays, but it is still a bit slow. Does anyone know of other techniques for doing such a thing in a language that isn't object-oriented?
To keep track of enemies, I think I need to use arrays, but it is still a bit slow. Does anyone know of other techniques for doing such a thing in a language that isn't object-oriented?