carlos12
Experienced Member
Hi. I'm experimenting with a few VGA X-Mode not so usual modes. I currently don't have real hardware to test, so I must relay on emulators.
DosBox 0.74-3: I configured it to maintain the aspect ratio, also avoiding the default Surface rendering engine, using OpenGl or DDraw. When I test the 256x240 mode, it doesn't expand to the full 4:3 screen. It maintains the square pixels but it doesn't stretch, giving both blank stripes on the sides.
Using 86Box: configured to force 4:3 screen ratio, both windowed and full screen, it delivers what promises and the pixels are stretched, filling the entire 4:3 virtual screen.
So my question is, what would be the real DOS+VGA+VGA monitor behaviour? Would it automatically stretch to fill the entire screen, as happens with other modes (or in 86Box...), or the 256x240 mode would behave just like a cut down version of the 320x240 mode, with big blank stripes on the sides (just like DosBos does)?
Thank you very much!
DosBox 0.74-3: I configured it to maintain the aspect ratio, also avoiding the default Surface rendering engine, using OpenGl or DDraw. When I test the 256x240 mode, it doesn't expand to the full 4:3 screen. It maintains the square pixels but it doesn't stretch, giving both blank stripes on the sides.
Using 86Box: configured to force 4:3 screen ratio, both windowed and full screen, it delivers what promises and the pixels are stretched, filling the entire 4:3 virtual screen.
So my question is, what would be the real DOS+VGA+VGA monitor behaviour? Would it automatically stretch to fill the entire screen, as happens with other modes (or in 86Box...), or the 256x240 mode would behave just like a cut down version of the 320x240 mode, with big blank stripes on the sides (just like DosBos does)?
Thank you very much!