Sony trinitrons also had color issues in Australia - At the time, we were told that it was because they were calibrated for the Northern Hemisphere....
Yeah, that's actually just our nice way of saying, "Not rated to withstand use by Aussies." :-)
The first desktop LCD monitors were expensive shit, no idea how people spent that kind of money for bad color and ghosting....
As well as the "text works ok on those" thing someone else pointed out, it's also worth remembering that to some people the significantly smaller size over a CRT is quite valuable. Many people in Japanese offices have a desk that's only 100 cm × 60 cm, and a 14" CRT takes up a substantial chunk of that.
No VHS is not the same resolution, even S-VHS falls short (400 horizontal lines compared to 230).
The terminology on Wikipedia (and many other sources) is confusing. It gets it right at one point saying that "VHS horizontal resolution is 240
TVL," (and linking to the key term its using); when it later says, "Super VHS...extended the bandwidth to over 5 megahertz, yielding 420 analog horizontal" it means 420 TVL. This is a measure of horizontal resolution within a single scan line, and has nothing to do with the number of scan lines on the screen. Andy helps clarify this as well, though rather than saying,
At 400 lines, S-VHS is higher resolution than broadcast, which is only about 330...
I feel he'd be more clear to say "at 400 TVL," just so he's precise about which "lines" (horizontal bandwidth or the number of lines vertically up and down the screen) he's measuring.
...but it's still not "broadcast quality". The signal to noise ratio isn't great, and the chroma resolution is abysmal.
That's a very important point: when you introduce colour, and your signal isn't separate RGB, the colour resolution is usually different from the black-and-white resolution, and simply having colour available in the signal (even if all the images are black and white) can reduce the overall horizontal resolution. (Thus all the wonderful "colour artifacting" stuff, where a sequence of vertical lines suddenly turns into a flat plane of a single colour.)
...not to mention arbitrary number and thickness of scanlines....
That's not arbitrary in most systems I've seen. Certainly in NTSC it's fixed (although any individual display may have a greater or lesser thickness the scan lines it generates). If you're talking about the "scanlines" that retro-gamers refer to, that's actually just due to only half the scan lines being drawn on most old computers and consoles (they draw 0, 2, 4, 6 every field instead of drawing 1,3,5 on alternating fields).
) be achieved aside from CRT-based display technology that doesn't result in the kind of interpolation seen in displays based on a strict grid in the H/V directions.
Even CRTs can introduce grids in the horizontal direction. On NTSC black and white CRTs a scan line is truly analogue series of intensity values, but on colour CRTs you of course have the shadow mask or aperture grille dividing that line up into dots.
If you're interested in pursuing the details a bit, I have some
personal notes on video that may or may not be helpful. They're rather terse, but there are a number of good references there that take more time to explain things than my summary.