I've re-sampled the Cortex game files in WAV format and they are now all less than 10 meg.
I went through all my old tapes and have managed to find the following:
MAZE (Instructions on screen)
SPACEBUGS (Instructions on screen)
BURGLAR
Instructions = Move the burglar around the screen collecting the five keys and then take them to the bank to open the safe.
Each key scores 100 points and there is a time bonus on each sheet. "L" to jump, "<" left, ">" right, SHIFT + "<" left jump and SHIFT + ">" for right jump.
ARCHIE (Instructions on screen)
SKI-RUN (Instructions on screen)
ALIENS (Instructions on screen)
Use the LOAD command plus the names shown above.
Maze, Spacebugs, Burglar and Archie all appeared for sale in the newsletters - (I think Spacebugs might have been originally called invaders)
Archie was my one and only attempt at writing a multi-screen game and I have been told by my kids that it is very frustrating compared with modern games.
Because I spent so many hours testing it, I must have become quite an expert and tweeked it so that it wasn't too easy.
As a result, it is very unforgiving, will not let you step of the ladders before reaching the ground etc and you have to get used to timing your jumps. - Apologies
(You could always alter the program to increase your chances)
"ALIENS" and "SKI-RUN" were my early experiments and a bit basic but I have included them anyway.
This afternoon, I e-mailed them all to Ksarul / WHTech.
Nige - Do you want me to e-mail them to you ( 2 x 10 meg emails + 1 x 5 meg email) or do you want to wait and get them from WHTech?