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Doom8088: Doom on a 286 / 8088

Frenkel

Member
Joined
Jan 1, 2022
Messages
46
Texture mapped walls, the color of the floors and ceilings is based on the texture of the floors and the ceilings.
E1M1 is playable, sort of. E1M2 is a slideshow.

 

Trixter

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Joined
Aug 31, 2006
Messages
7,478
Location
Chicagoland, Illinois, USA
I applaud the effort, but I do have one request: Since there is no way it will ever run acceptably on an 8088, is there any chance the name of the project could be changed to something much more representative of its tooling and plausible targets? Doom16 would be a much better name...
 

Frenkel

Member
Joined
Jan 1, 2022
Messages
46
I chose "Doom8088" over "Doom286" because I like it's 8 characters.
But now for every version I want to make (Mode Y, MCGA, EGA, Tandy, CGA, monochrome), I'll have to compile an 8088 version and a 286 version. :(
 

Trixter

Veteran Member
Joined
Aug 31, 2006
Messages
7,478
Location
Chicagoland, Illinois, USA
I chose "Doom8088" over "Doom286" because I like it's 8 characters.
But now for every version I want to make (Mode Y, MCGA, EGA, Tandy, CGA, monochrome), I'll have to compile an 8088 version and a 286 version. :(

Even more reason to rename it Doom16, as that applies to both 8088 and 286.
 
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