VERAULT
Veteran Member
Makes sense. I first RAM it on a 386 in tiny screen mode.
Wow, never too old to learn something new!Borland C++ 3.0 from 1991
"Generate assembler source"
DOOM8088.EXE -timedemo demo3
.This sounds interesting, but is it also compatible to any clone CGA card?I have some experience adding CGA 80x100 136 color to FastDOOM![]()
Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?First off I applaud this. Secondly, I know this is just one of those "I got doom running on a...." Scenarios. But at the same time, if this was a game released at the time it would have been completely laughed at as it’s unplayable and unwatchable.
Most of those games still looked fine and playable. I know I ran CGA into the mid 90's on my IBM XT.Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?
It will not run anywhere that fast on a real PCjr. DOSBox at 3000 cycles = 3 MIPS.Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?
If doom was setup to self compile targeting your particular machine so it was playable on older systems it would be a sucks to be you if you were running it on a PCJR when the recommended system was a 386dx.
And in 1987 it would have been a triumph, amazing what a couple years does.
Also the frame rate was good, a little more work on the colors and the game would have been fine in 16 colors
It will not run anywhere that fast on a real PCjr. DOSBox at 3000 cycles = 3 MIPS.
To celebrate 40 years of PCjr, here's a quick hack of Doom8088 with 160x200 16 color PCjr graphics.