Geri
Experienced Member
- Joined
- Apr 24, 2019
- Messages
- 147
two of my previous reply lost to the portal engine and i am lazy to retype them because they was very long, they contained benchmark results from the last update, they contained updates on the engine, and so on. so i summarize up within a few lines. trixter: i optimize this engine only to get overall speed-up in every platform, due to this i was already able to speed-up the code so now its playable on android phones and such. but doing specific optimizations for pentium1 in 2019 will not happen, (its just as a bad idea like when people use some shoddy hardware accelerated shader convention which will not existist within 3 year, just that would be the opposite end of bad decisions). profiling is only possible for script-languages where a line of code is 100 clock cycle, but not for c which compiles real code due to heay superscalar design and caching.
for gigabite, i typed some very long toughts for you for your previous reply, but i forgot what it was. yes, sdl is a bloatware, and i dont use it. (i use it on android, because i was lazy to learn android api, but not on windows or linux, there i only use os-based apis to interact with the system). btw you was right, cyrix wasnt able to boot the -586 kernel, and k5 also failed to boot it, so 6x86L is more close to 486 than to pentium.
for gigabite, i typed some very long toughts for you for your previous reply, but i forgot what it was. yes, sdl is a bloatware, and i dont use it. (i use it on android, because i was lazy to learn android api, but not on windows or linux, there i only use os-based apis to interact with the system). btw you was right, cyrix wasnt able to boot the -586 kernel, and k5 also failed to boot it, so 6x86L is more close to 486 than to pentium.