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Maker4D the RPG Game Maker Engine

You are right about that. The new optimization will certainly save the cpu from some floating point calculations. If everything goes as its planned, today night i will be able to compile and test new binaries. By the way, from now on, most of the bottlenecking tasks are integer-heavy, the number of floating point calculations compared to the integer calculations are now becoming less significant. In the previous versions, floating point was about 35% of all calculation, now it will be around 20%.
 
I was able to roll out the new version.

2020, jan 21.
-Fixed a bug sometimes caused enemy models to sink below the surface
-Added 486 and 386 compatible executable files
-A major optimization in the animation engine results 20-50% performance increase

and indeed, the performance increase is very spectacular on the Cyrix, sometimes reaching 5.9 fps when there is only one hero on the screen.

[video]https://streamable.com/ujtnj[/video]
 
Ikt91CG.png
 
2020, dec 09.
-25% speed-up on Linux and Windows
-Audio engine can be disabled on vintage computers
 
various major upgrade is coming this year to this engine, which will hopefully be released before this summer.

this upgraded version will bring a major speed increase on vintage computers as well.
a 20 to 40% speed increase can be expected.

the software renderer already offered sort of playable frame rates for pentium1 class computers, the new version will be a huge step to reach fluid frame rates on simpler scenes.
 
Maker4D reached 10 fps on a 250 MHz Cyrix, when there is one protagonist on the screen. The games made with Maker4D are now playable on an x86 CPUs above 250 MHz.


2021, march 30. - Massive engine upgrade
-Speed optimizations in the animation system and in the renderer
-40% speed-up on every platforms
-Added support for 64 bit ARM linux systems (ARMv8 )
-Support for background animation in 3D mode added
-A new camera angle has been added.
-Fixed a bug that covered out error messages in some cases.
-Support for executing the games directly from CD or DVD discs: save games will
be automatically saved and loaded from the HDD in such cases.
-Full screen mode can now be toggled with the f button on your keyboard.
-Halfscan rendering mode can be toggled with the h button.
-Battle camera system was redesigned.
-Hero walk speed is redesigned, the protagonist will accelerate more if you press the key for a good half second.
-Character walking speed is increased by 10%.
-Fixed a rendering glitch when an enemy gets activated directly after teleport, or after loading a game.
-Now the NPCs can sit.
-Increased the number of possible attack options in the battle system from 5 to 10.
-On 64 bit systems, battle system will use texture filtering on the background, if the texture size is small.
-Texture filtering can be activated on small background textures.
-On Windows 98 if there is an ISA sound card assumed, the playback is throttled down to 22.025 KHz and 8 bit sound sampling.
-Battle system now can play a win and lose sound effect at the end of battle.
-Map background musics now can be played from the data directroy, so no need for duplicate music files in some cases.
-Music will not be restarted, if the same music file is being requested to play when walking between maps.
-Attacks with magic will use a different camera angle in the battle system.

download:
http://users.atw.hu/gerigeri/maker4d/index.html
 
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