Maker4D reached 10 fps on a 250 MHz Cyrix, when there is one protagonist on the screen. The games made with Maker4D are now playable on an x86 CPUs above 250 MHz.
2021, march 30. - Massive engine upgrade
-Speed optimizations in the animation system and in the renderer
-40% speed-up on every platforms
-Added support for 64 bit ARM linux systems (ARMv8 )
-Support for background animation in 3D mode added
-A new camera angle has been added.
-Fixed a bug that covered out error messages in some cases.
-Support for executing the games directly from CD or DVD discs: save games will
be automatically saved and loaded from the HDD in such cases.
-Full screen mode can now be toggled with the f button on your keyboard.
-Halfscan rendering mode can be toggled with the h button.
-Battle camera system was redesigned.
-Hero walk speed is redesigned, the protagonist will accelerate more if you press the key for a good half second.
-Character walking speed is increased by 10%.
-Fixed a rendering glitch when an enemy gets activated directly after teleport, or after loading a game.
-Now the NPCs can sit.
-Increased the number of possible attack options in the battle system from 5 to 10.
-On 64 bit systems, battle system will use texture filtering on the background, if the texture size is small.
-Texture filtering can be activated on small background textures.
-On Windows 98 if there is an ISA sound card assumed, the playback is throttled down to 22.025 KHz and 8 bit sound sampling.
-Battle system now can play a win and lose sound effect at the end of battle.
-Map background musics now can be played from the data directroy, so no need for duplicate music files in some cases.
-Music will not be restarted, if the same music file is being requested to play when walking between maps.
-Attacks with magic will use a different camera angle in the battle system.
download:
http://users.atw.hu/gerigeri/maker4d/index.html