Trixter
Veteran Member
I have very distinct recollections of the rise of the "Turbo button" on IBM PC-compatible systems, and the general nature of "two speeds" on IBM PC clones in general, being introduced as a response to copy-protection routines that failed on faster systems. I lived through that era, I read the trade mags, I built clone systems as a summer job, and everything I read (or was told) pointed to a slower/original speed being necessary so that expensive business software would still run on protected key disks on the faster systems -- after all, it was primarily business users buying the systems. However strong my convictions, though, I don't have hard and fast proof of this.
Fast-forward to today, and the internet has a very short memory, and someone is arguing with me that turbo buttons were introduced specifically to slow down games. Worse, he's using the same mechanism I am to prove his point: Memory. Meaning, he remembers using the button to slow down games, so that must be what it was created for.
Am I right, or wrong? What is everyone else's recollection? Is it even possible to cite proof of why "turbo buttons"/multiple speeds were created?
Fast-forward to today, and the internet has a very short memory, and someone is arguing with me that turbo buttons were introduced specifically to slow down games. Worse, he's using the same mechanism I am to prove his point: Memory. Meaning, he remembers using the button to slow down games, so that must be what it was created for.
Am I right, or wrong? What is everyone else's recollection? Is it even possible to cite proof of why "turbo buttons"/multiple speeds were created?