VERAULT
Veteran Member
Makes sense. I first RAM it on a 386 in tiny screen mode.
Wow, never too old to learn something new!Borland C++ 3.0 from 1991
"Generate assembler source"
DOOM8088.EXE -timedemo demo3
.This sounds interesting, but is it also compatible to any clone CGA card?I have some experience adding CGA 80x100 136 color to FastDOOM
Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?First off I applaud this. Secondly, I know this is just one of those "I got doom running on a...." Scenarios. But at the same time, if this was a game released at the time it would have been completely laughed at as it’s unplayable and unwatchable.
Most of those games still looked fine and playable. I know I ran CGA into the mid 90's on my IBM XT.Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?
It will not run anywhere that fast on a real PCjr. DOSBox at 3000 cycles = 3 MIPS.Did people completely laugh at the thousands of 256 color VGA games that offered a terrible backwards compatible mode for CGA+ pcspeaker?
If doom was setup to self compile targeting your particular machine so it was playable on older systems it would be a sucks to be you if you were running it on a PCJR when the recommended system was a 386dx.
And in 1987 it would have been a triumph, amazing what a couple years does.
Also the frame rate was good, a little more work on the colors and the game would have been fine in 16 colors
It will not run anywhere that fast on a real PCjr. DOSBox at 3000 cycles = 3 MIPS.
To celebrate 40 years of PCjr, here's a quick hack of Doom8088 with 160x200 16 color PCjr graphics.